
Marcus Gideon
|
Posted - 2008.05.22 23:31:00 -
[1]
Not sure if anyone has actually brought up this particular point, but...
What skill do you want to increase by performing what act?
If you are in a 1 on 1 dogfight, blasting each other until one of you is limping home in a pod while the other loots/salvages the wreck...
You are using ship pilot skills, which could encompass several types of ships when you see that T2 craft take several levels of several ships to use. Then you're using your chosen weapons, whether they're turrets, missiles, drones, etc. Each one of those weapons has a set of sub-skills that are affecting the effectiveness of the weapon. Then you're using various modules onboard, which all have their own associated skills for use. AND THEN you have your shields, armor, and hull wearing away during the fight... which do have skills that influence shield recharge and overall armor HP and so forth...
Do you all see why you can't just have XP and call it good? What rate are you hoping to accumulate your "active SP", and where to they go. If you gain ship related skills anytime you move, then those will max out before anything else. If you gain weapons skills, then I'll just shoot asteroids until they max too. Shields and armor would only require me to setup a permatank, and let a 0.9 rat pound away at me for a while.
The vast variety of skills and applications in Eve makes it virtually impossible to have a fair and balanced distribution of "active SP" unless they do what they are doing right now.
When you select a skill, you aren't "downloading" it like the Matrix. You are in fact reviewing the textbook you bought, and probably doing more research in the Eve version of Google. You're participating in "interstellar correspondence courses". And that's where your "active" training applies. You are always actively learning some aspect of the game.
No matter how much people hope for grinding XP, it will not balance out. Rookies start out with a fair amount of SP depending on what "class" and "spec" they chose. It is up to the player to find a way to make it out there. CCP has never given the impression they intend to hold your hand once you finish the Tutorials. As soon as you leave that first station, you're on your own to find your way in the universe.
|